NEXUS AIGET 1 MONTH · $10

What the capture sees becomes right-stick look.

A native Helios plugin. Your Engine Builder model finds targets on the capture. Nexus AI turns that into controller look while you ADS. It never opens the game's files or memory.

What it does.

Nexus AI is the layer between a detection model and the controller. Capture in, stick out.

It reads the capture, not the game.

Helios already has the picture. Nexus AI runs as a CV C++ plugin, uses a detection model you loaded in Engine Builder, and never patches, injects, or reads game memory.

It aims with the right stick.

When you hold ADS, detections become look. The script tracks a target, leads moving ones, and writes Helios's official precision packet. Lift ADS and the stick goes quiet.

It can help while you fire.

Optional recoil look while RT is held, and a settle curve so the stick does not slam. Those stay off until you turn them on in Helios.

You tune it in Helios, not here.

F8 opens a settings window on the machine that is running the script. Save a named profile to NexusAI.ini when it feels right. This site does not ship that panel.

How it works.

Five steps, same loop every frame. Nothing in this chain touches the game process.

CAPTURE

Helios owns the game picture. Nexus AI only sees what Helios already captured.

DETECT

The Engine Builder model you loaded finds boxes on that picture. Pick the class you care about. Last model is remembered on the next start.

TRACK

A lock stays on one target instead of hopping when something else crosses. Moving targets get a lead so the aim point sits ahead of the live box.

LOOK

A PD controller turns pixel error into stick. Speed is capped and smoothed so the output does not slam. Close targets can pull harder if you want that.

OUTPUT

Right-stick axes go out through Helios's official 48-byte precision packet, gated on ADS (LT/L2) unless you choose otherwise.

What has to be on the machine.

HELIOS
NexusAI.dll on the CV C++ script list. Built against Helios 1.2.9.3. Same three exported ABI functions as other native CV scripts.
CAPTURE + PC
Helios owns the game capture. Tune while a capture is live. F8 shows or hides the panel. X hides. Minimize goes to the taskbar.
DETECTION
A detection model already registered in Engine Builder. Load Weights. The last UUID restores on the next start.
GPU
Helios resolves compatible .ecache, .eecache, .onnx, or .ennx weights for the active Compute GPU. TensorRT on NVIDIA is the path Helios uses when those caches exist.

$10

1 MONTH KEY

NexusAI.dll, the Helios settings window, and whatever ships during that month. Pay on Stripe. The DLL does not gate on a key yet.

  • Native Helios CV C++ plugin
  • Engine Builder models to right-stick look
  • Named profiles on the machine
GET 1 MONTH

Questions that are actually about this DLL.

No. NexusAI.dll is a native CV C++ plugin for Helios 1.2.9.3. Add it to the CV C++ script list. It uses models already registered by Engine Builder.

Capture. Detect. Look.

GET 1 MONTH · $10