It reads the capture, not the game.
Helios already has the picture. Nexus AI runs as a CV C++ plugin, uses a detection model you loaded in Engine Builder, and never patches, injects, or reads game memory.
A native Helios plugin. Your Engine Builder model finds targets on the capture. Nexus AI turns that into controller look while you ADS. It never opens the game's files or memory.
Nexus AI is the layer between a detection model and the controller. Capture in, stick out.
Helios already has the picture. Nexus AI runs as a CV C++ plugin, uses a detection model you loaded in Engine Builder, and never patches, injects, or reads game memory.
When you hold ADS, detections become look. The script tracks a target, leads moving ones, and writes Helios's official precision packet. Lift ADS and the stick goes quiet.
Optional recoil look while RT is held, and a settle curve so the stick does not slam. Those stay off until you turn them on in Helios.
F8 opens a settings window on the machine that is running the script. Save a named profile to NexusAI.ini when it feels right. This site does not ship that panel.
Five steps, same loop every frame. Nothing in this chain touches the game process.
Helios owns the game picture. Nexus AI only sees what Helios already captured.
The Engine Builder model you loaded finds boxes on that picture. Pick the class you care about. Last model is remembered on the next start.
A lock stays on one target instead of hopping when something else crosses. Moving targets get a lead so the aim point sits ahead of the live box.
A PD controller turns pixel error into stick. Speed is capped and smoothed so the output does not slam. Close targets can pull harder if you want that.
Right-stick axes go out through Helios's official 48-byte precision packet, gated on ADS (LT/L2) unless you choose otherwise.
$10
NexusAI.dll, the Helios settings window, and whatever ships during that month. Pay on Stripe. The DLL does not gate on a key yet.
No. NexusAI.dll is a native CV C++ plugin for Helios 1.2.9.3. Add it to the CV C++ script list. It uses models already registered by Engine Builder.